<Feat Id="441" Name="Field Repair" Type="General">
  <description>You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools.</description>
  <prerequisites>Craft 4 ranks.</prerequisites>
  <prerequisite_feats>
  </prerequisite_feats>
  <benefit>If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Craft skill check for using improvised tools. If you spend a day, the item regains 1 hit point plus one-quarter of its original hit points. Alternatively, if the item gained the broken condition because it is a firearm that has misf ired or a siege engine that suffered a mishap, or has the broken condition because it has the fragile weapon quality (or some similar quality), you can make a Craft check with the DC it takes to craft that item (see Table 2-2, below). If the check succeeds, the item loses the broken condition.</benefit>
  <normal>Improvised tools impose a -2 penalty on Craft checks. Items require raw materials to repair.</normal>
  <special>
  </special>
  <source>Ultimate Combat</source>
  <teamwork>0</teamwork>
  <critical>0</critical>
  <grit>0</grit>
  <style>0</style>
  <performance>0</performance>
  <racial>0</racial>
  <companion_familiar>0</companion_familiar>
  <race_name>
  </race_name>
  <note>
  </note>
  <goal>
  </goal>
  <completion_benefit>
  </completion_benefit>
  <multiples>0</multiples>
  <suggested_traits>
  </suggested_traits>
</Feat>